The best bet is to keep the add CC'd until after the sequence (or even longer). Serpentshrine Lurker is a level 30 Elite NPC that can be found in Serpentshrine Cavern. Advanced techniques have the melee group run in a circle around the platform to avoid the beam (while still dealing damage). Spread out to avoid having too many people hit by Geyser. To avoid the LOS issue, the MT healers can stay under water, too. The location of this NPC is unknown. The Serpentshrine Cavern is in the middle of the instance and located under the waterfall, just walk toward the waterfall and the instance will become apparent. Serpentshrine Cavern Hydross the Unstable The Lurker Below Leotheras the Blind Fathom-Lord Karathress Morogrim Tidewalker Lady Vashj Serpentshrine Cavern is the final wing of Coilfang Reservoir, where Lady Vashj has made her watery lair. This will allow them to maintain more consistent DPS than if they are running in a circle, and the damage they take is very minor provided that they jump back out of the water as soon as the spout passes. Are any of them optional? Mages should note that these mobs cannot be polymorphed until they are standing in their place; trying to sheep them as they are nearing the islet results in an error message. The success rate of this ranges from 1-2 attempts up to fishing for 8 minutes straight. Whirl deals only about 1k of damage to pets, and no knockback. Whirl deals only about 1k of damage to pets, and no knockback. Melee damage dealers should stand as close to the inner edge of the platform as possible, so that the 5-yard Whirl knockback doesn't drop them into the water. Arcing Smash: 5k-9k damage in a frontal cone, Hamstring: Reduce movement speed by 70% for 10 sec, Multi-Shot: Ranged attack on up to 3 players for 2-3k damage on cloth. Krakken (Beast) Ranged DPS and healers can continue to do their job while in the water by swimming a little deeper to gain line of sight. The Lurker Below is the second boss you come to in the Serpentshrine Caverns, although, you don't really reach him. To make the fight safer, additional tanks can try to do the same as the MT. The Lurker Below is a kraken boss in the Serpentshrine Cavern raid. Our raid found that sheeping the Coilfang Guardians resulted in dead mages, so we took on the oppisite approach. Each spout is closely followed by a Whirl. The mages should also be soulstoned. The creature is of an unknown type (the name of its race has not been specified in-game quests) — its file name is listed as " krakken ". Commento di 80841 What bosses must be killed in order to get to Lady Vashj? 10 The Lurker AboveFish up The Lurker Below in Serpentshrine Cavern. After seeing phase3 for the first time tonight we went on to a near perfect kill with all 25 people up at the kill. Each of the groups should use CC and kill their adds. Alternatively, it's possible to back out of melee range before a Whirl and quickly move back in right after. Each cast has a chance to make the Lurker come to the surface. There is no longer an attunement required to enter this instance. It occurs when the last add dies during a Spout. After re-emerging, he starts out with a sequence of Whirl, Spout and another Whirl. This occurs when someone uses a consumable while the adds are moving into position. It is possible to have a tank in the water the whole time. Each time the Lurker submerges, he spawns a total of nine adds: two ranged Coilfang Ambushers on each outer platform, and three melee Coilfang Guardians on the inner ring. This encounter alternates between two phases. The combat starts with the Lurker on the surface. Aggro is hardly an issue—as long as there are targets in melee range, the Lurker does not attack ranged targets except for a random Geyser now and then. This is supposed to be fixed in an upcoming patch. General; Cataclysm; WotLK; TBC; Vanilla Quick Facts Equip: Improves critical strike rating by 42. If the Lurker emerges while an Ambusher is still evading, the Lurker despawns. The tank should stand in the inner ring with his back to the pillar to help prevent the knockbacks. In order to start the fight, raid members must fish in the "Strange Pool" (needs +300 fishing skill). One minute after submerging, the Lurker comes back whether or not all adds are dead. All these adds can be Crowd Controlled. With only 1 death during the entire fight (Hi Telk) this was a kill to be very proud of. Sometimes the Lurker will randomly target someone in the raid for Geyser, which deals 2.5k-3.5k frost damage and knockback (10 yards) to the target and those nearby. Boss mods normally give a warning before a Whirl is incoming. It is the 2nd boss that you will encounter in the instance. Posted on January 29, 2008 by Hellebore. It's also possible to blink through it, or to use [Ice Block] or [Divine Shield]. At the 2 minute mark in the fight the lurker will submerge and summon 9 adds as described above. See the blue posts in http://forums.worldofwarcraft.com/thread.html?topicId=105971962&pageNo=1&sid=1#0 for more information. Melee: Hits tanks for ~5k physical damage. Usually, each platform has one group of the raid assigned to clear the Coilfang Ambushers, while the melee group deals with the Coilfang Guardians. Commento di pik4chu Anyone tried soloing in here yet? Kommentar von 80841 What bosses must be killed in order to get to Lady Vashj? ; See also: Serpentshrine Cavern Walkthrough, The Burning Crusade: Guild Progression. After 60 seconds of Phase 2, the Lurker re-emerges and goes back to Phase 1. Once inside the instance, go to the lift that will take you down into the main area of the raid and then you need another lift to go up a level a few yards later. This will allow them to maintain more consistent DPS than if they are running in a circle, and the damage they take is very minor provided that they jump back out of the water as soon as the spout passes. It is possible to have a tank in the water the whole time. That kept our mages alive and kept the dps going. Location All forms of crowd control, except mind control, work on all adds. Many guilds used/abused this bug to farm the boss repeatedly. Tier 5 leg, helm, and glove tokens drop from this instance. Are any of them optional? The fight is a constant movement and passing aggro … Fish up The Lurker Below in Serpentshrine Cavern. Each cast has a chance to make the Lurker come to the surface. ?? In order to start the fight, raid members must fish in the "Strange Pool". As of June 19, 2007, Serpentshrine Cavern no longer has a required attunement to enter. Creatures and creature packs associated with The Lurker Below no longer incorrectly respawn once the boss is killed. The Serpentshrine Cavern bosses Serpentshrine Cavern is the raid wing of Coilfang Reservoir, where Lady Vashj has made her lair. It is widely considered to be the easiest fight in SSC, earning it the nickname "The Loot Below". (lore) The Lurker Above achievement from Serpentshrine Cavern. The aggro generated causes the melee adds to teleport to the island where the aggro originates as they're coming in, and it looks like they're spawning on that island. This is supposed to be fixed in an upcoming patch. When the platform groups are done with their packs, they need to help on the Guardians. Serpentshrine Cavern Stationary: The Lurker cannot move from his pool, and will never aggro players outside of melee range (As long as at least one melee is present). A second healer should be ready to immediately get the rezzed players health up again and/or have the priest cast [Power Word: Shield] on the newly rezzed target before healing them again. The mages should also be soulstoned. That'll save some time! The Lurker Below is a Krakken boss in the Serpentshrine Cavern Raid in the World of Warcraft MMORPG. The tank should stand in the inner ring with his back to the pillar to help prevent the knockbacks. Each time the Lurker submerges, he spawns a total of nine adds: two ranged Coilfang Ambushers on each outer platform, and three melee Coilfang Guardians on the inner ring. The best solution is to have the MT jump into the water closer to the Lurker. We sheeped the Coilfang Ambushers instead and killed the Coilfang Guardians. It is home to 6 raid bosses including Lady Vashj. Aggro is hardly an issue—as long as there are targets in melee range, the Lurker does not attack ranged targets except for a random Geyser now and then. Boss you come to in the Serpentshrine Cavern instance in Coilfang Reservoir where..., which lasts 120 seconds a level 30 Elite NPC that can be taunted, it also. 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